Cormorant is a 3D space shooter game that was created by 23 students; 7 artists, 6 technical artists, 5 programmers and 5 level designers. The game runs on a game engine that was created from scratch by our programmers. It was developed in ten weeks halftime (5 weeks) using an agile SCRUM-based project management method.My contribution to this project consisted mostly of painting cubemaps, texturing and modifying ship models, creating the space station and making asteroids.