Equilibria is a 2D shoot-em-up game that was created by 11 students; 5 artists, 3 programmers and 3 level designers. It was developed in eight weeks halftime (4 weeks) using an agile SCRUM-based project management method.

I contributed with some of the illustrations, a few tiles, decals, and some of the props. I also created one of the enemies and animated it.