Project Lockdown is a first person shooter game that was created by 24 students; 7 artists, 6 technical artists, 6 programmers and 5 level designers. The game runs on a game engine that was created from scratch by our programmers. It was developed in ten weeks halftime using an agile SCRUM-based project management method.
I contributed to this project with wall and floor tiles as well as props. I also worked directly with level designer Rasmus K√ľnstlicher in the pre-production phase for one of the levels. Later in the project I was responsible for dressing this level.