Paws of War is a 3D real-time strategy game that was created by 23 students; 7 artists, 6 technical artists, 5 programmers and 5 level designers. The game runs on a game engine that was created from scratch by our programmers. It was developed in ten weeks halftime (5 weeks) using an agile SCRUM-based project management method.
My contribution to this project consisted of modelling and texturing environment props and painting terrain textures. Some of the works featured in this game can be found in my portfolio.