Tommy’s Nightmare

Tommy’s Nightmare is a 2D turn-based strategy game that was created by 10 students; 4 artists, 3 programmers and 3 level designers. It was developed in eight weeks halftime (4 weeks) using an agile SCRUM-based project management method.

My contribution to this project consisted of creating most of the props in 3D and rendering them into 2D images to be used ingame.